American chess player Abhimanyu Mishra became the youngest chess grandmaster at the age of 12 years, four months and 25 days, breaking Sergey Karjakin’s record of 19 years.

Mishra was invested 200,000 USD by his family to win the record for the youngest Grandmaster in history.  Photo: Austin Fuller/ESPN

Mishra was invested 200,000 USD by his family to win the record for the youngest Grandmaster in history. Image: Austin Fuller/ESPN

Mishra earned the third and final Grandmaster qualification at the Vezerkepzo GM Mix on June 30 in Budapest, Hungary. He beat Mendonca Grandmaster Leon Luke in game nine, leading the tournament with seven points. Mishra’s performance after nine games is equivalent to that of Elo 2,619, higher than the 2,600 required to earn the standard, despite the result of the last game on July 1.

“The game against Leon is tough”, Mishra said to Times of India. “But as long as he makes a mistake in the end, I’m eligible. I’m light-hearted and happy because I won this achievement.”

Mishra earned the first two standards in April and May 2021 respectively in Hungary. He also hit the Elo 2,500 mark in June. With three benchmarks, and an Elo of 2,500 or more, Mishra was recognized as a Grandmaster by FIDE on June 30, when he was 12 years, four months and 25 days old. Mishra broke the old record set by chess player Sergey Karjakin in 2002 at the age of 12 years and seven months.

“I don’t know why I’m at peace with this information,” Karjakin told Chess.com June 30th. “Because I feel that this record has lasted nearly 20 years is too long. This record needs to be broken. I was convinced that sooner or later it will come. I believed that a certain Indian player would broke it much earlier, but luckily that didn’t happen. Of course I’m sad because I lost the record, can’t lie to myself. But I also want to congratulate the boy, no problem at all. I hope he will become one of the masters.”

Mishra was born on February 5, 2009 in New Jersey, USA, to an Indian software engineer father. Mishra learned chess at the age of two and a half, and holds the records for youngest American Grandmaster at nine years old, and youngest international Grandmaster at 10 years old. He also became the fifth player to win the Grandmaster title before turning 13, including three players of Indian origin.

The end of the game in the match between Mendonca (white) and Mishra (black) on June 30.  White is better than a good, but Black finds the best move in this, with the code move f3.  Black threatens to catch the statue, then eats the good e3 to let the black e4 go down to the level.  White decided to capture the black code f3, but this was the mistake that caused Mendonca to fail, because it was not possible to stop Black from ascending in column f.

The endgame in the match between Mendonca (white) and Mishra (black) on June 30. White is better than a good, but Black finds the best move in this, with the code move f3. Black threatens to catch the statue, then eats the good e3 to let the black e4 go down to the level. White decided to capture the black code f3, but this was the mistake that caused Mendonca to fail, because it was not possible to stop Black from ascending in column f.

The white statue jumps to h4 to prevent the black pawn from falling to f2, but Mishra plays the g6-g5 pawn.  The white statue can't eat well g5, but runs to f2.

The white statue jumps to h4 to prevent the black pawn from falling to f2, but Mishra plays the g6-g5 pawn. The white statue can’t eat well g5, but runs to f2.

Then Black goes to King e2 to chase the statue.  The statue then if it goes to g3 will be pushed well h4, if the statue returns to g1 then h2, the black king will follow f1-g2.  White finally chooses to lose the statue to push the good column b to the wind to see which side is faster.

Then Black goes to King e2 to chase the statue. The statue then if it goes to g3 will be pushed well h4, if the statue returns to g1 then h2, the black king will follow f1-g2. White finally chooses to lose the statue to push the best column b to the wind to see which side is faster.

As a result, Black is the queen first.  White can be good in the next move but surrender.  Because if the queen is good, White will also lose because the black queen will show at f4 to catch the white queen.  Black is only one beat faster, but just enough to win the game.

As a result, Black is the queen first. White can be good in the next move but surrenders too. Because if the queen is good, White will also lose because the black queen will show at f4 to catch the white queen. Black is only one beat faster, but just enough to win the game.

Xuan Binh


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